Umoja Games
Pick a game. Everyone plays on their phone; this screen is for the room.
The Umoja Cypher
Five categories, twenty-five clues, a Final. Teams form on phones and buzz in.
Buzz inside three seconds and the clue doubles. Spend 200 to block the leader.
The Culture Check
Clues reveal one at a time on this screen, A to E. Five terms on every phone.
Fastest correct set wins. Get it wrong and you go to the Kids’ Table.
UMOJACON series
Cookout Crusaders
A cultural crisis. Pitch a hero to fix it — name, power, catchphrase.
Everyone writes twice. The room votes on who gets published.
UMOJACON series
Fibranium
A fact about Black comic history with a hole in it. Write a lie good enough to fool the room.
Comic book Black history. 1000 for fooling someone, 500 for finding the truth.
Bring the Receipts
Ten statements. Half are true, half are altered. Everyone votes on a phone.
One Double Down each: right is worth 2, wrong costs 1.